Being a 2007 game, Surf Maps in TF2 are arguably smoother and more organized. Team Fortress 2: It’s not quite surprising to find out that Team Fortress 2, another Valve game, would have its fair share of Surf Mods.The idea of Surf Maps moved on from Counter-Strike 1.6 and even made its way to other games. Since the launch of the first Surf Maps, a fringe community of casual players became quite avid fans of the concept. Due to the competitive nature of CS:GO, this is removed from the vanilla game. Essentially, pre-strafing lets players gain speed by holding down strafe buttons while running - useful to gain momentum in Surf. Prestrafing is nonexistent in unmodded CS:GO.In contrast, CS:GO stops movement when landing completely. In Source, there’s a slight sliding animation when landing that adds more momentum to Surfing. Sliding has a key difference between the two games.Source made use of smaller models compared to the recent iteration, making movement much slicker and faster.RELATED: Valorant: Tips For Playing As Yoru In terms of overall differences, it seems Surfing in Source is much smoother given more customizable options. Unsurprisingly, when Surf Maps steadily became popular in CS:GO, other older Surf fans compared some prominent elements from the Source variation and the CS:GO variation. Classic options such as gimped surfing and bunnyhopping added a new level of thrill to Surf in Source. Thanks to Source improving on the game’s graphics and providing more flexible settings, a lot of Surf Maps stuck with Source. Apply the “CS:GO” filter to the search settings.ĬS:GO predecessor Counter-Strike Source also gave players the opportunities to create their own Surf Maps.In order to access offline maps, players need to do the following: However, players may need to do some manual adjustments to the game’s physics settings in order to meet optimal surfing quality. Players who want to train their Surfing techniques might want to try joining an offline surf map instead. At its core, most creators provide the difficulty setting of their Surf Map right on the server title, with TIer 1 being the easiest and Tier 5 being the hardest. However, while selecting a server is easy, it’s important to take note of certain considerations when choosing a Surf Server. In the search bar, type “Surf” and select a server from the list that will appear.In the drop-down menu, select “Community Server Browser.”.When launching the game, select “Play CS:GO.”.Thankfully, accessing Surf Servers is quite easy: Here’s the most common method of accessing Surf Maps in the game: Joining A Community Serverįinding a Surf Map through a Surf Server is the best way to access multiplayer Surfing in CS:GO. While Surfing has become a niche mode in CS:GO, players might find Surf Maps quite easy to access if they know where to look. This should have players jump off the ramp without losing speed. When approaching an incline, players should flick their mouse up to help strafe upwards.A ramp at the left needs D Key (counter-move to the right) to keep players afloat. Where to strafe depends on the orientation of the ramp. Strafing should avoid the downwards motion.Players should experience a sliding motion while falling downwards. They need to hit the edge of the ramp.This should bring them straight to a first ramp. When spawning in a Surf Map, players need to walk on the first edge they see and jump.This movement, alongside strafing itself, is a core Surfing mechanic. In the core gameplay, pressing W and either the A and D keys would have the player walk diagonally. As fans remember, players can strafe in the game or walk left and right by pressing the A and D keys, respectively. And if players get bored enough, some Surf Maps feature combat elements that try to incorporate the map’s rather chaotic environment.Īt its core, Surfing relies on the modification of the game’s strafe mechanic to work. This lets them land on new ramps and do the same thing over again.ĭue to this simple mechanic, Surf Maps often feature various ramps of increasing difficulty. Since players retain their velocity, they can theoretically change their direction in mid-air.This results in extremely high jumps that ordinary maps don’t support. Players get launched off the ramp while maintaining their velocity.These maps often feature slanted walls or ramps designed for players to “strafe” or Surf in and gradually increase their velocity. Surfing is best used in Surf Maps built specifically to accommodate Surfing. As a result, Surfing will have players strafe on surfaces at a much faster rate. Instead of the game’s physics stopping a player from sliding after a certain distance, Surfing disables these physics to some degree. At its core, Surfing is a modification of an FPS’s slide mechanic.
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